Name: “Rover” Robinson
Gender: Male
Species: Xeriin/Foxhound
Appearance:
Standing at 5’8” with brown floppy ears with a brown back and mainly white furred body on an Olympian swimmer’s build of a form, the xeriin youth known as Robinson is often seen dashing about in either full plate knight’s gear, or in a basic tunic assisting the more veteran warriors of Fenrir. Always with a smile or a concerned expression, it’s rare to see him with a scowl or growl unless a threat appears.
Abilities:
Raised in the Great Temple of Fenrir from when he was but a child, Rover is a devotee to Fenrir’s ideals of justice and knighthood. As a dedicated knight underneath the Temple’s guidance, Rover is a well-meaning if sometime clumsy and naïve knight. While he obediently carries out orders, he can be easily distracted, and finds himself frustrated with the temple’s strict lifestyle. Still, he is devoted to his faith, and often goes above and beyond the call of duty when it is within his capability.
Sometimes, his thoughts goes to his true family, and why they left him. In addition, his desire to experience the outside world calls him away from the temple.
Gender: Male
Species: Xeriin/Foxhound
Appearance:
Standing at 5’8” with brown floppy ears with a brown back and mainly white furred body on an Olympian swimmer’s build of a form, the xeriin youth known as Robinson is often seen dashing about in either full plate knight’s gear, or in a basic tunic assisting the more veteran warriors of Fenrir. Always with a smile or a concerned expression, it’s rare to see him with a scowl or growl unless a threat appears.
Abilities:
- Increased Physical Condition: Being a dog-based xeriin, Rover has surprising strength, speed, and stamina, and can keep up with the best of humanoid athletes.
- Martial Combat Skills: Rover utilizes swords, maces, and axes with great skill and a steady hand. His combat style revolves around use of a shield – generally he prefers kite shields and bucklers, depending on what he’s fighting. His strategy often focuses on protecting teammates first and foremost, and is attentive to when his teammates are in danger.
- Increased Senses: Due to a powerful olfactory sense, Rover has a smell-based radar – even if blinded or clouded with illusions that don’t take smell into account, Rover is not hindered like others who rely on sight alone. Also his hearing is top notch. Lastly, even his eyesight is above average. This makes it hard to surprise him. He also has great tracking skills.
- Armored by Belief: Rover’s unwavering faith in the Ten, optimism, and confidence in everything turning out fine acts as armor against emotion-influencing spells such as despair or fear.
- Field Medic: Rover also is handy with non-magical healing equipment – basic bandages, salves, ointments, including some found from off the land.
- How I Hocus: As a non-myth Xeriin, Rover has no magical capabilities whatsoever.
- Cinnamon Roll: Rover is gullible to a fault, and will often fall for simple tricks. Even ye ol ‘your shoes are untied’ works – and he generally isn’t wearing shoes
- Super secret weak spot: Rover loves headpats, belly rubs, and earscritches. Makes his muscles go weak, and may lower his will to fight. No seriously.
Raised in the Great Temple of Fenrir from when he was but a child, Rover is a devotee to Fenrir’s ideals of justice and knighthood. As a dedicated knight underneath the Temple’s guidance, Rover is a well-meaning if sometime clumsy and naïve knight. While he obediently carries out orders, he can be easily distracted, and finds himself frustrated with the temple’s strict lifestyle. Still, he is devoted to his faith, and often goes above and beyond the call of duty when it is within his capability.
Sometimes, his thoughts goes to his true family, and why they left him. In addition, his desire to experience the outside world calls him away from the temple.