The Spirit of Mercy
Yesaria
Linath's Ward
"Your desire for vengeance is a set of chains that you cling onto...
Allow me to carry your burden; live free."
BASICS
Name: Yesaria
Species: Shar (Greater Ghost, God Ward of Linath)
Gender: Female
Name: Yesaria
Species: Shar (Greater Ghost, God Ward of Linath)
Gender: Female
APPEARANCE
She appeared before the damned and distraught, seeming to walk on a beam of ethereal light, a lady cloaked in wispy white robes, seeming to hang off her limbs, billowing in an unseen wind, golden beads pinning them together.
Cascading locks of pure white flowed down her back all the way down to her knees, with gentle lavender cat-like irises settling upon the vagrant, vengeful spirits, offering them her pale white hand to take them home.
A brilliant glow radiates from her chest...
She appeared before the damned and distraught, seeming to walk on a beam of ethereal light, a lady cloaked in wispy white robes, seeming to hang off her limbs, billowing in an unseen wind, golden beads pinning them together.
Cascading locks of pure white flowed down her back all the way down to her knees, with gentle lavender cat-like irises settling upon the vagrant, vengeful spirits, offering them her pale white hand to take them home.
A brilliant glow radiates from her chest...
ABILITIES
- Spirit-Walk: Yesaria can traverse the veil between the realms of the living and dead at will. Oftentimes, it is to simply call back one of the wayward sheep, and she only leaves for very brief periods.
- Dreamwalk: Yesaria also takes a proactive approach to maintaining the balanced flow of the living to the dead, often approaching souls on the verge of doing something awful that cannot be taken back, such as suicide or murder. She will try to reason and convince them to not perform the evil act. Her very presence can soften the edges of nightmares.
- Empath: Yesaria can read emotions well by reading souls – this ability can be resisted by those with great control over their own reiatsu/spirit if they so wish.
- Shar Magic: Parental Warmth/Mercy: Yesaria rarely unleashes the full power of her shar magic - she sees convincing people via it as unethical. But she unleashes sparks of it in order to return the recipients to a feeling not unlike that of their mother's arms cradling around them. Hypothetically, if she were to unleash the full power at once, she would regress a bloodthirsty killer to a state like a fetus in the warm womb, protected and safe. If she were to do that and lose control, she could risk erasing her own soul.
- Healing: Yesaria's healing magic is notable - able to drag someone from the brink of death (NOT RESURRECTION). When the one needing redemption is in an unconscious state, a radiant glow will surround them, and restore them to life. She generally offers this so they can start making amends, making an effort to change their life for the better.
WEAKNESSES
- Oath of Pacifism: Jesaria does not ever raise a hand in violence. While she understands the necessity of violence at times, she abhors the loss of life, no matter how vile the soul may be. This may bind her hands into not acting to intervene in cases where taking life is the only way.
- Bound to Spirit Realm: Jesaria cannot leave the Spirit Realm for long, and sometimes has to cut her visits short due to the well-being of the majority.
BACKGROUND
The daughter of a respectable prison warden, Yesaria was always taught to respect others, no matter how vile they were by her father. This was especially impactful given that her father was over one of the most dangerous and deadly prisons in Vystriana, Apsinth.
As she grew up, Yesaria was well-loved even by the inmates. Her very presence kept all but the most hardened of prisoners calm and tamed. During some of their last days, she would insist on being the one to cook their last meal and serve it to them.
On the eve of her 18th birthday, Yesaria had deigned to share a piece of cake with one of the most notorious serial killers alive then, Scarsy Jude, who was known for kidnapping young girls, dismembering them, and eating their hearts, believing it granted him magical powers. He had consumed 99, and had one more to go for what he believed to be ultimate power.
Yesaria knelt before Jude to wash his feet, with her guard detail present.
Minutes later, one of the guards stumbled up to her father, an arm missing, and bleeding out. As he died, he told the warden. Jude had done the unthinkable.
The 100th heart was his.
The warden summoned Jude before him, and forced him to his knees, before drawing his sword, raising it above his head to bring down his vengeance upon the monster.
Suddenly, a brilliant light erupted from over him. “STOP.”
Yesaria appeared as a ghost, the wound where he tore out her heart shining with a brilliant light. She reminded her father of his oath to justice, to the law, to the rights of men deemed 'evil.'
"Promise me. Promise me you won't forget. Promise me you will do what's right, even for those that have cast aside humanity."
Before her father could answer, the visage faded. And before him was the man who had taken away his daughter.
He brandished his sword, and brought it down upon Jude...embedding it in the wall behind him, fractions of an inch away from his skull. Jude cackled, laughing as her father snarled. No one knows what exactly happened to him.
Yet, even far after her father passed away himself, sometimes an interesting phenomenon happens in some of the worst prisons, where a prisoner will wake up, sobbing, and start turning over a new leaf overnight. They claim to have seen Yesaria, who reaches down to wipe their soul clean of blood, tears, and sin as best she can, with a teary-eyed smile like that of a mother reunited with her lost child.
The daughter of a respectable prison warden, Yesaria was always taught to respect others, no matter how vile they were by her father. This was especially impactful given that her father was over one of the most dangerous and deadly prisons in Vystriana, Apsinth.
As she grew up, Yesaria was well-loved even by the inmates. Her very presence kept all but the most hardened of prisoners calm and tamed. During some of their last days, she would insist on being the one to cook their last meal and serve it to them.
On the eve of her 18th birthday, Yesaria had deigned to share a piece of cake with one of the most notorious serial killers alive then, Scarsy Jude, who was known for kidnapping young girls, dismembering them, and eating their hearts, believing it granted him magical powers. He had consumed 99, and had one more to go for what he believed to be ultimate power.
Yesaria knelt before Jude to wash his feet, with her guard detail present.
Minutes later, one of the guards stumbled up to her father, an arm missing, and bleeding out. As he died, he told the warden. Jude had done the unthinkable.
The 100th heart was his.
The warden summoned Jude before him, and forced him to his knees, before drawing his sword, raising it above his head to bring down his vengeance upon the monster.
Suddenly, a brilliant light erupted from over him. “STOP.”
Yesaria appeared as a ghost, the wound where he tore out her heart shining with a brilliant light. She reminded her father of his oath to justice, to the law, to the rights of men deemed 'evil.'
"Promise me. Promise me you won't forget. Promise me you will do what's right, even for those that have cast aside humanity."
Before her father could answer, the visage faded. And before him was the man who had taken away his daughter.
He brandished his sword, and brought it down upon Jude...embedding it in the wall behind him, fractions of an inch away from his skull. Jude cackled, laughing as her father snarled. No one knows what exactly happened to him.
Yet, even far after her father passed away himself, sometimes an interesting phenomenon happens in some of the worst prisons, where a prisoner will wake up, sobbing, and start turning over a new leaf overnight. They claim to have seen Yesaria, who reaches down to wipe their soul clean of blood, tears, and sin as best she can, with a teary-eyed smile like that of a mother reunited with her lost child.